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Ffmpeg list encoders
Ffmpeg list encoders




ffmpeg list encoders

This will add the following sidedata which you can see using ffprobe: To add 360 video metadata, you should use Google's spatial-media. Sometimes you may run into errors where height or width is not divisible by 2.įfmpeg -i input.mp4 -vf "v360=eac:e,scale=iw:-2" output.mp4Ĭonverting to rectilinear ffmpeg -i input.mp4 -vf "v360=e:rectilinear:h_fov=90:v_fov=90" output.mp4 You can convert this to the traditional equirectangular format as follows:įfmpeg -i input.mp4 -vf "v360=eac:e" output.mp4 See v360 filter Converting EAC to equirectangular 3 – Rotate by 90 degrees clockwise and flip vertically.2 – Rotate by 90 degrees counter-clockwise.0 – Rotate by 90 degrees counter-clockwise and flip vertically.What params should I use to try and get the same WAV format as the original? Mind you, -ar, -ac and bits aren't the important parts.Ffmpeg -i input.mp4 -vf "transpose=1,transpose=1" output.mp4 ffprobe shows that the ffmpeg version has some Metadata which the original doesn't have. The ffmpeg version does not play in the game. So why not ffmpeg? Am I using the wrong codec or params? I took an original sound file from the game and performed the following: ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav" But it can play a WAV file created by Audacity, GoldWave or ModPlug Tracker to name a few.

ffmpeg list encoders

Speculation was that it added something extra to header or something. Except for that if one were to create a WAV file using MS Sound Recorder, Jedi Knight could not play it. Jedi Knight accepts plain old PCM WAV files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. The problem I'm having is that ffmpeg seems to be doing something that does so that Jedi Knight can't play the sound file. I'm looking to batch convert a number of files to audio files using ffmpeg for a game called Star Wars: Jedi Knight: Dark Forces II.






Ffmpeg list encoders